You Check
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This project was a two week long endeavor to design a user friendly self checkout system. The journey map is a representation of how the service could be. This shows the flow of our design.
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Here is a glimpse of how problematic the current self checkouts are.
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We used in context observations, shadowing and personal experience to create a territory map. The major need identified from the data gathered was of making the user feel in control of the process.
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The entire team brainstormed on the way this problem could be addressed. Iteration was the key word in design process.
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Service blueprint helped us model the way things are and understand the gaps in the service. The words above represent the areas of improvement which we identified in this blueprint.
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We designed our service based on our user research. We created storyboards showing use of our system in particular scenarios. Detailed storyboard may be viewed in the presentation below.
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Designing a service did not mean just making a user friendly interface. We also designed the physical structure of our kiosk to address the needs of our users.
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This instruction card was designed keeping in mind the needs of first time users of the kiosk.